What you'll see between in-engine highlights. A tiny thing, hopefully improved in a post-beta patch, but still a drag that adds up over time - and pushes you away from using a feature instead of encouraging it. Instead of just selecting a drop-down team talk on a specific player, now every player is 'ticked' as included and you have to manually untick all thirteen-plus players who featured in the game, one by one, just to say 'nice job' to the standout performer. A nitpick is the UI has changed such as to make giving individual team talks much slower, which is a pain for micro-managers.
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There's a similar upgrade to team talks, which again work mostly the same way but have a nice new 3D dressing room, new gestures - again, when in doubt, always throw the water bottle - and new dialogue. They can still drag - there are just so many press conferences - but a bit of visual flourish and clarity of the systems, coupled with a long overdue rewrite of the questions and answers, is enough to make the repetitiveness feel like an intentional reflection of conferences in real life - and the challenge managers face to stay both present and pleasant. The new conferences are a repositioning of the system that's already there, but a smart one, and one that works. Press sentiment has always impacted the performances of your players and sentiment of the fans and board to some extent, but you'd have been forgiven for never knowing about it. The new press conferences in action - there was a bug in the beta where the gestures wouldn't always appear, likely to be fixed for launch but worth noting. The general vibe will need to be managed, with non-committal answers winding the journo's up, sassy finger-waggles making them hostile, or a flash of that sparkling smile (hello again, Jurgen) normally enough to charm. There's a general atmosphere to the room, a pre- and post-conference briefing with your club's press officer, who might tell you the board wants you to avoid or mention something specific, and your relationship with the journalists, previously very ignorable, has been brought to the surface. That alone isn't too significant - if you're a long-time user it's possible to reverse-engineer what probably counts as Aggressive (throwing a water bottle in a half time team talk - frankly irresistible), or whatever else - but it combines nicely with other changes.įor one, press conferences are now presented in a 3D room, and there's a little more to manage about them.
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Now, tones are out and gestures are in, and there are thirty of them that the game pulls from each time you have an interaction. Answer a question at a press conference or summon a player for a chat about their training efforts, and you'll have a handful of preset things choose between saying, and six 'tones' with which you can say it: Calm, Cautious, Aggressive, Assertive, Reluctant, and Passionate.
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For more than a decade these have been organised as a kind of multiple-choice set of responses. Hello VARness my old friend.Īrguably the largest change is to interactions, the collective name Sports Interactive gives to all of the conversations, meetings, and the like that you'll have throughout the game. The improvement over FM21 is actually quite dramatic. In Football Manager, the UI is the game, and so while the decision to implement so many UI-focused changes at once is largely a response to the pandemic, the result is anything by a stop-gap.
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Those new features have a cosmetic impact, yes, but part of what makes this series so special is its mastery over the user experience. Almost all of them tie into your perception of the game and how you interact with it, from new press conferences, to new conversations, to new data visuals and a shake up to matchday presentation, and so a cursory look might leave you with the impression that FM21 is FM20 with some extra finesse. On the surface this year's headline changes seem largely cosmetic. Much of it down to that incredible closeness to the real thing. The team at Sports Interactive has had to weather an especially turbulent year, what with football itself being as disrupted as the studio trying to simulate it, but nonetheless they've excelled with FM21. With FM21 the two are closer than ever and, Klopp-inflicted drubbings aside, the result is pretty special. Touch and Mobile versions on phones and tablets.īut that's football! And that's Football Manager.
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Availability: Out now on PC and Mac (Epic, Steam), Xbox One and Series X/S Dec 1st.